EQ II: We love you Runnyeye. Oh yes we do-oo
Posted in on September 15th, 2009Many of the entrance mobs in Runnyeye have turned gray on us and give no experience. It only takes us a few minutes to get past them and into the ‘meat’ of the dungeon, but half an hour or more to reach challenging content. Runnyeye is a large zone. There are only three of us, and we only play for two – two and a half hours. I expect the long entrance will eventually turn us away before we’ve seen the whole place. That’s not a bad thing. It’s always better to have more content than you can use.
We were able to break the ‘a pudle of gunk’ room for the first time, and we succeeded in the Attendant Xyroc, GerkXil, and TithrVin section. I picked up a very nice helmet for my Guardian. It has a nob on the back that looks like a cell phone antenna.
We eventually died, but I can’t recall exactly who killed us. I’m sure it was a huge overwhelming force. It usually is. Either that or a big mistake on our part. Unfortunately it’s a dungeon and not an instance. You can’t die your way past the hard guys in EQ2 like you can in that other big game. Here, when you die, you get to start over. We aren’t hard-core enough I guess. More than soft-core though. Medium-well-core sounds good. And medium-well-core has problems getting through these large dungeons. We aren’t into farming dungeons, so when it gets easy, we move on.