LotRO: Hey, get out of the way

We killed a lot of half-orcs and spiders for quests around Anin Enioh (I’m not sure about that spelling). When we were level 20, and the spiders were as high as 26, they took a long while to take down. We killed all the half-orcs in the ruines except for the big boss and his friends in the circle room at the top. The first time we met, it was a surprise-accident, we weren’t prepared, and we died horribly. Last night, at level 21, we went back specifically to take Hontimurz and four of his guards, it was a quest.

I wanted to fight as few of the lower level half-orcs going in as possible. Turns out, somebody was ahead of us, the court-yard mobs were missing. OK! At the top of the ruins there are two mob-groups and the circle room with the boss and guards. The guys ahead of us had cleared almost everything and were fighting in the circle room. We tried to sneak in without attracting the attention of the two guys on the wall. Nope. Our Bear got too close. The two on the wall are a pain because I can’t get up there. We practiced, last time, jumping up using an urn next to the wall. Unfortunately, somebody had looted the urn this time, and the boys had to take the two with magic while I stood around watching. In the circle room there were two level 35 guys killing everything that popped. It’s a level 22 quest damn it. We moved in and eventually got the four guards and the boss. The experience was diminished by the two 35s. It seems only polite, when grinding on lower level mobs, to move out of the way when players, who need the mobs, come along. That’s just me.

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